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STEM vs. STEAM: Do the Arts Belong?

STEM vs. STEAM: Do the Arts Belong?

A tug of war is currently looming between proponents of STEM education (science, technology, engineering, and math) and advocates for STEAM lessons, which add art to the mix. Whichever side you come down on, here are some ideas for you to mull over.

STEM

First, consider the why and what of STEM education. Both private and public sectors report that 21st-century workers require skills that many of today’s graduates don’t have. Students need more in-depth knowledge of math and science, plus the ability to integrate and apply that knowledge to solve the challenges facing our nation. Children who study STEM also develop a variety of skills that are essential for success: critical thinking and problem solving, creativity and innovation, communication, collaboration, and entrepreneurship, to name a few.
A number of K-12 programs currently fly under the STEM banner. However, a 2014 study published by the America Society for Engineering Education identified several characteristics of quality STEM programs:
1. The context is motivating, engaging, and real-world.
2. Students integrate and apply meaningful and important mathematics and science content.
3. Teaching methods are inquiry-based and student-centered.
4. Students engage in solving engineering challenges using an engineering design process.
5. Teamwork and communications are a major focus. Throughout the program, students have the freedom to think critically, creatively, and innovatively, as well as opportunities to fail and try again in safe environments.
STEM, then, is a specific program designed for a specific purpose—to integrate and apply knowledge of math and science in order to create technologies and solutions for real-world problems, using an engineering design approach. It’s no surprise that STEM programs need to maintain an intense focus.

STEAM

Recently, the idea of adding the arts to STEM programs has been gaining momentum. Surprisingly, I’ve heard push-back from both camps:
1. From STEM proponents: STEM lessons naturally involve art (for example, product design), language arts (communication), and social studies and history (setting the context for engineering challenges). STEM projects do not deliberately exclude the arts or any other subject; rather, these subjects are included incidentally as needed for engineering challenges.
The focus of STEM is developing rigorous math and science skills through engineering. How can you focus on other subjects (such as art) without losing the mission of STEM or watering down its primary purpose?
2. From arts proponents: Engineering and technology can certainly serve the artist and help create art. But if we're talking about how one can use art in engineering… as an artist, it seems we're missing the point and devaluing, or not realizing, art’s purpose and importance. We have it backwards.
So how exactly can teachers fit the arts into STEM programs and do justice for both STEM and STEAM? What would an ideal STEAM program look like?
That’s what artist and educator-turned-STEAM-enthusiast Ruth Catchen is determined to find out. She currently works with a team of STEM writers and program developers who are using crowdfunding to develop and pilot a STEAM program in Colorado.
According to Ruth, the arts are a great learning tool and can serve as an on-ramp to STEM for underrepresented students. Engaging students’ strengths using art activities increases motivation and the probability of STEM success. She views art as a way of offering more diverse learning opportunities and greater access to STEM for all types of learners.
Art also provides diverse opportunities for communication and expression. Ruth believes that in our technically-focused world, we have a responsibility to educate the whole child to become a global citizen in his or her community. She aims to do just that while staying true to the specific purpose of STEM education.

How Do We Solve the STEM vs. STEAM Conundrum?

Let’s circle back to the question of how to include the arts in STEM in an authentic way. We could change the scope of STEM so that it focuses equally on learning in all subject areas—but why do that? We already have effective teaching methods for doing that: problem-based learning.
So let’s try another question. Can we combine art with just one of the STEM subjects—perhaps science—and ignore meaningful subjects like math and engineering? We certainly could—but that would be just art and science, not STEAM.
What about having students do individual STEAM projects? Again—that’s not faithful to basic STEM principles, which always include teamwork. So would that be STEAM or just a good individual project?
I propose we shape STEAM programs by exploring opportunities where art naturally fits in the STEM arena. Art can be treated as an applied subject—just like math and science. Here are a few ideas for giving STEM projects some STEAM:
  • Design. Art can serve a practical function. Students might apply design and decoration to products that were created during the course of a design challenge. They could use computer graphics to create logos or stylized designs to include in communications or presentations. Through industrial design, students could improve the appearance, design, and usability of a product created during a STEM project.
  • Performing arts, such as drama and speech. What about technical or persuasive writing? Those arts fit naturally into the “Communications” stage of the engineering design process. They would work well as part of a STEM project. (If you want students to get REALLY ambitious and creative, check out this video of students in Paraguay who made instruments out of discarded materials!)
  • Creative planning. As students brainstorm solutions for an engineering problem, encourage them to adopt a playful, inventive, artistic approach. Calling on their artistic right brain can help them to generate more creative and innovative thinking.
Just one word of caution, though. Art is often touted as a method of adding creativity to STEM—but keep in mind that engineers are rarely lacking for creativity and ingenuity. Just look at the world around you for proof. The purpose of STEAM should not be so much to teach art but to apply art in real situations. Applied knowledge leads to deeper learning.
All of that is to say: I don’t yet have a clear picture of what an ideal STEAM project looks like. In my effort to find some clear examples, I wrote Dr. Howard Gardner to ask him if he had ideas for how to include art in STEM. He responded: “I don’t have strong views about whether arts should become a part of STEM or be self-standing. What is important is that every human being deserves to learn about the arts and humanities, just as each person should be cognizant of the sciences.”
I don’t think anyone could say it better than that. A STEM program is just one part of a child’s education, focusing on math and science. But our children need a well-rounded, quality education that enables them to make informed decisions that will impact the world and the way they live.
We need students who are motivated and competent in bringing forth solutions to tomorrow's problems. When push comes to shove, it’s not STEM vs. STEAM—it’s about making every student a fully-literate 21st-century citizen.
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Why not reverse the thinking process? How can STEM knowledge and skills fit into Art? How would Art benefit from STEM?

Yes, of course, there is Design in STEM. How much bad design is there in the world around us? In office buildings, malls, schools, to look at architecture. Why do so many of us like Apple products? Good design - of product and interface.
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      Good question. Fortunately, people are asking that and coming up with good answers. For example: designing and constructing a device to move stage sets, building a device to help a flautist with only one hand, constructing instruments out of various objects, and so on.
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        Isn't that really the same question coming from the other direction? After reading this article with the preconceived notion that OF COURSE THE ARTS SHOULD BE INCLUDED, the incidental inclusion factor appeared. This made since to me and caused me to side with the STEM side of the argument. By the way, I am an artist of sorts, a wordsmith, painting word pictures, but saying technology, or even more broadly STEM should necessary in every artistic endeavor is as extreme as saying art should be included in every STEM endeavor.

        Incidental contact is the best way in my opinion. The last thing we need is to have DaVinci painting unnecessarily with a computer. On the other side of the coin, computer engineers are not always the best creative sources and shouldn't design websites as much as they design infrastructure. Have you ever used a website designed exclusively by technologists? Not very user friendly... Just try to use a state website and you'll know what I mean.

        It takes a TEAM of creatives and technologists to design and create anything properly. I read a recent article regarding McMansions where design was hardly ergonomically correct because of the missing element of a designer who would probably start off with a blank piece of paper and sketch, while someone else would make the blueprints and then somebody else might actually build the structure. It takes all kinds and seldom do you find someone who holds all the skills necessary from concept to completion.

        Forgive me for chiming in, but I just encountered the STEM /STEAM community recently which stimulated my interest. I am also one who encounters many people of various kinds on a daily basis from the educated to the uneducated, an d have come to strongly believe over the course of the last ten years during this unofficial education I have received, that we neglect the creative aspect of learning and have often felt it needs to be given more attention, but this debate gives me new clarity in thinking. No, the ARTS shouldn't be forced fed to the sciences and NO again, the sciences should't be force fed to the ARTS. It is more of a symbiotic relationship in either direction. To force it either way is facultative, not necessarily mutual. The river will flow the way it should, until we build a dam. It all depends on what WE need.

        Thank you,

        Gabe Newman
        Concerned Citizen
        Athens, GA USA
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            STEAM is a phenomenon that mostly caught on in primary schools. For high schools, you're right: STEM doesn't need art as much as art needs STEM.
            STEM teachers can be forgiven for not wanting to dilute the sciences with arts-and-crafts projects. We art teachers might disagree with their verdict, but we’ve also done a poor job of making ourselves useful to the outcomes STEM teachers hope to see.
            If we suggest projects involving trigonometry, mandalas, geometric snowflakes, the golden ratio, or even fractals, we haven't made ourselves essential. We haven't created any **important** student outcomes beyond what the students could achieve without an art teacher's help.
            Suppose instead that we could help students learn
            (1) how to create and test hypotheses,
            (2) which questions to ask when they evaluate the credibility of research (or news), and
            (3) How to visualize (and diagram) complex relationships.
            Now that's what an ideal Science of Art curriculum would teach.
            And if we art teachers could actually point to a track record of helping students learn to create and test hypotheses, what STEM teacher would hesitate to integrate us into their STEM curriculum?
            Source: I'm a HS Art teacher writing a HS textbook on the science of art. I'll post it free online when it's ready summer 2018.
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            Sorry, "This made since to me" doesn't make SENSE!
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            Some good points raised here, and I really like the question posed by Theo below about how the arts can benefit from STEM concepts. That is an often missed opportunity! But, yet again, it seems that people are missing the critical element of integration across the content areas. If we are simply talking about enhancement, than this entire article may be on point. But integration of both the STEM and Arts content areas is much more refined and tackles much different purposes than the ideas discussed here. One of the most powerful (and intended) ways that STEM works as a best practice for student learning is through the integration of standards across the science, tech, engineering and math content areas within a project or lesson. Very often, this point is lost in the development of projects. STEAM isn't about simply "adding" the arts to the equation or utilizing a single element of art (design) in a lesson. It's about looking for naturally-aligned standards between the Arts - all of them - and STEM content areas, and then teaching in and through those standards in a way that allows you to assess both. Clearly, this is a much more robust and meaningful process than a singular project that includes a look at artistic design. If we're really going to have this debate, we need to all get clear on not just the definition, but also the implementation and curricular design process behind what STEAM truly means.
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                Thumbs up on the integration of standards! I've spent a lot of time writing curriculum that integrates math and science standards in a particular quarter to solve a real-world problem. This also has the advantage of getting teachers of math and science working together on engineering challenges. What I think you are saying is that the arts standards need to be considered as equal partners with math and science standards in a STEAM project. That certainly seems reasonable, and would involve the art teacher (or music) in a meaningful way as well. I certainly agree that we need to all get clear on the definition of what STEAM truly means. Right now activities titled "STEAM" are all over the place in terms of what they're doing. Thanks for the thoughful reply.
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                  SRiley81 • 4 years ago,"Some good points ... "
                  Why should I trust your judgement, and attention to necessary details in building that value judgement if you use THAN instead of THEN. THAN is a comparison and THEN is a time statement. Back to STEM school for you!
                  Specifically "enhancement, than this entire article" ... <==="THEN"
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                      Why should you trust their judgement?
                      To be honest, I'm not sure why or if you should.
                      Regardless though, there's no question of what to do when grammar trolls whine and complain like the little babies they are because they can't handle someone making a simple typing error. And that is to flag them as spammers when applicable, and down-vote their drivel when flagging fails.
                      In your case though, I've done both. See you around, troll!
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                    Your graphic finally helped me put into words what I see as the problem with STEM or even STEAM. What this approach to education presumes is that we are creating cogs to fit into a machinery driven by the imperatives of business. We are not talking about developing human beings and we certainly are not talking about providing means for developing all the various aspects of our humanity. We're simply creating cogs to fit into preexisting spaces. And we assume the people we trim to fit those spaces have no other value than instrumental value, means to ends.

                    This is a profoundly misguided endeavor. It is an incredibly truncated vision of education and will produced truncated human beings in an imbalanced society.
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                        Thanks for your thoughts. We do need to prepare students to be active and ethical participants in the 21st century world. They need to be literate in a lot of areas, and we have to closely examine what we're teaching and how we're teaching it to determine if we are really preparing them for 21st century citizenship. The biggest demand at the moment is for innovators, inventors, and entreprenuers. I don't think those are actually "cog" niches so much as opportunities for the kids we teach to determine the directions this century takes.
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                          Mr. Covertson, I don't think I understand what you mean. STEM and STEAM are solutions to the traditional factory-model education system and its rows and rows of A-students and multiple degree-holders who cannot think or problem-solve. STEM/STEAM encourage creativity, innovation, critical thinking and problem-solving. How is that truncated? Imbalanced? What approach do you think would be superior?
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                              Took the words out of my mouth. Albeit I'm a STEM not a STEAM supporter.
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                                I'm not sure what ol' Harry up above is whining about. Something about trying to use people as gears to fix clocks or something.
                                But let me ask you this: if you and I came from this so-called 'broken education system,' then why did we do just fine but now all of the sudden it's not working?
                                Maybe, and this is a big 'maybe', it's because people don't have any reason to be competitive anymore. After all, you're not allowed to have a 'loser' anymore. Nope, now EVERYONE is a winner. EVERYONE is 'special.'
                                Well, if that's the case, then what exactly are students striving for? And you honestly don't know why students are coming out of schools now with the inability to think, be creative, or solve problems? When you have entire colleges teaching students not HOW to think for themselves, but what they MUST think or they'll be ridiculed and become outcasts, exactly what did you expect would happen?
                                It absolutely kills me how educators think they're so bloody smart but they don't have the first clue about how things operate in the real world.
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                              "According to Ruth, the arts are a great learning tool... "

                              Catchen has it wrong. The Arts are not "tools" to be exploited at the alter of STEM and business. They are their own higher order of thinking, representing, feeling, and being. The Arts do not need to apologize for being. The Arts do not need to justify their existence by how helpful they are to the "really important stuff." They need to be valued in their own right.

                              "First, consider the why and what of STEM education. Both private and public sectors report that 21st-century workers require skills that many of today's graduates don't have."

                              How often do we instead lament that workers don't have the required skills to understand and appreciate a dance or ( non-pop) music performance? How does a society suffer when the types of thinking that can be stirred by the Arts lies dormant, atrophied, and undeveloped? Not as tools, but as means of communicating the affective domain that can't be reached by STEM. As a society we have no idea because we are so removed. We are content with ugly buildings, advertising,and sounds, and make no demands for aesthetics because we think it doesn't justify the costs. And everything always comes down to cost. That wasn't always the case. The cure is to elevate the arts, not to resign them to the role of tool.
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                                  Brianna, how I smiled broadly when I read your response! My youngest son is an artist- a purist - and is definitely on your wavelength. When I asked him about the role of STEM in arts, here's what he said:
                                  Art:
                                  - can comment on political and social structures
                                  - is a shared experience that draws us closer together
                                  - can challenge/change our beliefs
                                  - expand our thinking
                                  - can express what words cannot (music,visual arts)
                                  - started as story-telling, a communal experience (point two I suppose)
                                  - can comfort, uplift, rejuvenate, excite, provide solace, celebrate, enrich, make joyful,
                                  commiserate, elate
                                  - expresses life's commonalities with elegance, or humor, or shock, or in a way that purposely
                                  disturbs
                                  - can simply entertain, in which the experience provides a respite from the mundane

                                  When we perform, when we watch, we communicate. We commune with one another, laughing together, crying together, sharing moments. We realize our feelings, our desires, our fears are not unique, we are not in this alone. And the great works of art and great artists are able to do this with a power and beauty that lifts our spirit, elevates our thinking and enriches our experiences. It's the best part of what makes us human.

                                  Again, engineering and technology can certainly serve the artist and evolve the art. But if we're talking about how one can use art in engineering, as an artist, it seems you're missing the point and de-valuing, or not realizing arts purpose and importance. It seems you have it backwards.
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                                    You are right Brianna! Just as students need to master basic skills such as multiplication, division, and algebra before tackling calculus, there are innumerable cognitive, affective, and kinesthetic skills that must be learned in the visual arts, in order to achieve mastery. These should be given their own place in school curricula. Then if there is an opportunity for interdisciplinary learning in science, math, or world history, students can participate knowing that the visual arts have a valued place in the community, the nation, and their schools, and contribute from a position of equality, and not as the token art student.
                                    The visual arts, and all the arts, in general, provide ways of thinking, problem-solving, and action that are not found in other subjects.
                                    When the arts have achieved curricular equality in the hearts and minds of all educators, parents, and community leaders, then the STEAM paradigm will have a chance to truly blossom.
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                                      Surely Artists must applaud the idea of finally finding a use for art? Art in its original form was integrated into everyday life when hunter-gatherers incorporated decorations into their tools, clothing and weaponry. Only after the relatively recent development of the City-State did humans develop agricultural surpluses so people could specialise. Eventually we developed a labour surplus so that not everyone needed to work on tasks necessary to survival, and some spare labour started to work on unnecessary tasks for the amusement of the ruling classes: Art was born as a separate specialisation. STEAM is seeking to re-incorporate Art into Science, Technology and Engineering. Very "Renaissance Man" stuff, and to be applauded, I would have thought.
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                                        I have to say from a completely other side of the spectrum that I agree with you. The arts exist for a reason, as does STEM. Just as arts are important in every way described, I think that STEM is there not just to fill critical skills gap in the workforce (which does exist and should be offered as an alternative to this convoluted general studies programs) STEM is there to offer individuals who get excited about thermodynamics, linear algebra, and HTML5. We as a society are so hell bent on making everyone fit this generic cookie cutter platform, that we have a tendency to overlook the genius and potential on both sides of the equation. I think that someone who is artistically inclined should by all means have every opportunity and program early on in their education to pursue that. Just as much as someone like Dr. Ellen Stofan (renowned NASA Astrobiologist) should have an opportunity to explore their passion through STEM programs. I don't agree with your oversimplification of STEM to justifying cost. But I understand it's a passionate statement defending arts from being lumped into STEM. I agree that they should be separate. We are all different and have different passion as well as abilities. But creating STEAM to say that arts add creativity and innovation to science and technology undermines every creative engineer or innovator who was not artistic in any way or for that matter studied arts. The fact that you can read and communicate interactively to this post is attributed to Hypertext Markup Language (HTML) invented by Tim Berners-Lee, an engineer and computer scientist primarily responsible for the World Wide Web as we know it. To most people he's just a geek, a scientist, a nerd - but to us geeks, scientists, and nerds HTML is a work of art. STEM is a way for those bright minds who think alternating currents are the thing of beauty to pursue that passion. And I think it's especially important for young girls and young women who often get overlooked and represent (even today) a tiny minority in the field.
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                                        As a designer in the field, professionally and in education. I'm an advocate and supporter of STEAM. As a word, STEAM has much momentum, it is an active word, it is dynamic and ever fluid.
                                        The one issue I have with the article, is that it seems the word Art is indifferently exchanged with the word creativity and design. I believe it is good to join these three different concepts into one letter 'A' that stands for 'Art' and make a nice word and apronym STEAM.

                                        However, let's make it clear that art and design are different. As educators, we have to understand the difference and how these concepts and the two disciplines of art and design can be integrated and strengthen through creative confidence.
                                        Design is not only visual, design is not 'styling', design combines form and function, brings intent and purpose.
                                        Art, on the other hand, is the expression or application of a creative skill, typically as a visual form, however, music, literature, dance and performance are artistic forms of expression.
                                        When we talk about how art incorporates in STEAM, it is listening to the two disciplines or creative expression, and many times understanding a human-centered approach to a project and applying design principles to solve the problem by combining the form and its function.
                                        The fields of design we often leave out of the project is experience design, a broad discipline that is essential to true innovation. Experience design is the greater wrap to interface design, interactive processes, information architecture, and user experience.

                                        STEAM acknowledges these disciplines and brings them to light, it is necessary, and it is essential to everyone to understand the differences.
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                                            Well stated, Ludvic. I understand what you are saying but I am struggling with figuring out how to apply artistic creative expression in a way that honors art and also develops rigorous math and science skills to solve a real-world problem. Experience design is an intriguing concept, and I wonder if you can describe a STEAM project that employs experience design. I truly want to get some ideas concerning this. Educators learn best from one another.
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                                            My husband, ret. prof. from a Conservatory, says there is a high correlation between "scientists" and music. One example are the scientists at the Red Arsenal in Alabama who built an organ for a local church. There's a quote from Plato too, saing he'd teach art, physics, and philosophy, because the arts have patterns that are applied to all the rest. I'll check the accuracy of that quote and correct this if I've erred. The arts, of course, mirror life, and artists are often on the cutting edge of change, I've read somewhere. madlonlaster.com
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                                              Plato quote, Part II -- Here's the accurate quote:
                                              ""I would teach children music, physics, and philosophy; but most importantly music, for the patterns in music and all the arts are the keys to learning" ― Plato
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                                                Anne, terrific and thoughtful article. Thanks for putting this squarely on the table.

                                                I'd venture to say that the STEM/STEAM debate is in reality a reflection of a longstanding deeper debate older than any of us about the purpose of education. I'd also posit that if the economy were driven by fabulous paintings, great novels and witty plays rather than technological innovation, no one would be making a fuss about STEM education. The demand for STEM as "STEM" generally only reaches as far as those skills are needed to support economic growth.

                                                Case in point: despite math's inclusion in STEM, I don't see anyone demanding students learn partial differential equations or advanced theoretical math - applied 2nd year algebra is more than enough in some states, thank you very much. And despite the inclusion of "T" in STEM and the ubiquity of data and computing in shaping the world, many schools teach technology use or even just keyboarding and consider that good enough.

                                                Fundamentally, I agree with Dr. Gardner and with you: "...our children need a well-rounded, quality education that enables them to make informed decisions that will impact the world and the way they live."

                                                The STEM/STEAM debate is too often an excuse to avoid the really important and difficult work of shaping responsible public education. We do our children a disservice if we fail to create opportunities for them to learn all the subjects that will help them shape their world, from history, English and political science, to creative and performing arts, to science, engineering, math and computer science. It's our responsibility as adults, leaders, and educators to figure out how to make this happen.
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                                                  We would like to invite you to read the published research on the development of STEAM Education that addresses many of the topics in this article.

                                                  The longer version was a chapter in PATT in the Netherlands in 2008, the newer version is considerably shorter. Both can be found at www.steamedu.com or www.academia.com, authored by Georgette Yakman who holds an advanced degree in Integrated STEM and who's graduate work was on developing STEAM since 2006.
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                                                    Extending your thoughts I posit that we can build STEAM from a STEM Program:

                                                    Are STEM students missing out on the value of the arts? Sure, we would agree that the rising interest in the STEM disciplines (science, technology, engineering, and mathematics) creates a prized major in American universities, and for good reason with promising careers awaiting after graduation. But I want you think about the contradiction for a moment. Are we too focused on the hard sciences in preparing students? What role could the arts play to translate STEM into STEAM? In short, I think the arts really matter to help prepare our young people for careers in STEM, and I say this as an information systems expert and an educator. Here's why.
                                                    With the exponential growth of big data and analytics, new career paths have formed that require more than the typical STEM skills. Analysis of big data requires a certain degree of visualization and artfulness to be effectively indoctrinated into modern organizations. Big data analytics have moved from IT to being in the hands of virtually every manager.
                                                    While traditional STEM students have strong analytical skills they lack the art of delivery. This art of delivery, in business terms, is known as "sensemaking" and there is plenty of academic support for this idea [1]. "Sensemaking is a motivated, continuous effort to understand connections . . . in order to anticipate their trajectories and act effectively" [2].
                                                    Many of today's businesses are challenged by the question of how to bridge the gap between traditional information delivery models and the modern information delivery models that can allow businesses to take advantage of the opportunities created by big data. To best take advantage of big data opportunities, there has to be an understanding of sensemaking to effectively deliver information. To close this gap I believe we can partner with colleges and leverage STEM programs to build better rounded students and better information delivery models for our organizations. How can this be accomplished? We should consider a simple, proven approach that's based on STEAM work at my previous organizations, which demonstrates why I feel students do better when arts are incorporated into rigorous STEM programs. At a minimum I recommend the following steps:

                                                    Step 1: STEM colleges should incorporate art into the technology disciplines.
                                                    Step 2: Businesses should actively partner with colleges to identify potential candidates that have tech-art acumen.
                                                    Step 3: Through these arts-focused STEM programs and collaborative partnerships with colleges, businesses can create innovative solutions that deliver competitive advantage through information systems that are easy to use and easy to understand.
                                                    Step 4: People engineered solutions become widely available.

                                                    Let's move from theory to practice, continuing what leading organizations have done with STEAM to produce robust analytics and innovative delivery models. For example, we enacted this STEAM process into an HR function by establishing a college-collaboration program and building a solution that benefited the organization and numerous employees. The STEAM students included in this program built skills and strong resumes.
                                                    For businesses and students involved in STEAM, the benefits of including arts creates wins for the STEM programs, students, academic programs, and participating organizations.

                                                    Kris Murphy
                                                    Engaged, practitioner scholar.

                                                    References
                                                    1. Hirschheim, R., H.K. Klein, and K. Lyytinen, Exploring the intellectual structures of information systems development: a social action theoretic analysis. Accounting, Management and Information Technologies, 1996. 6(1): p. 1-64.
                                                    2. Klein, G., B.M. Moon, and R.R. Hoffman, Making Sense of Sensemaking 1: Alternative Perspectives. IEEE intelligent systems, 2006. 21(4): p. 70-73.
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                                                      The STEM v STEAM conundrum. Too many politicians vested in this debate. Folks-civilization comprises both the humanities & the sciences. I know on the repub side they would have you believe there is no place for the arts. Funny, the communists thought the same thing because art enlightens imagination. What we would do without Michelangelo, Corbusier, Chaucer, Shakespeare, Margaret Mead? Not every student is cut out for math & engineering. That's the truth. What kind of world would we have without Mozart, Dickens, Angelou, Morrison, Broadway, Hepburn, & Bogart. A previous commenter mentions application of art design to STEM. Good point. Every see a school with a mural on the walls, dioramas on display? I have. One thing I notice about a lot of new schools built today. Still too small on size. Not enough room for everyone in the auditorium, stage not big enough, classrooms too small, insufficient libraries, congested parking, congested athletic fields. What happens down the road? Oh got to build a new school.
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                                                        STEM stopped at the four subjects of science, technology, engineering, and math is an opportunity lost. STEM is about how teaching and learning takes place. Most naturally the four subjects lend themselves to creativity, collaboration, critical thinking, and communication...and the design of those classes call for interdisciplinary and transdisciplinary designs. This certainly does not leave out the arts, or the social sciences, physical education, foreign language...any subject...STEM is a way to design school systems...leaving no subject behind.
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                                                          As I read through this article, I was definitely opened to the possibilities of what STEM and STEAM can bring to a classroom, as well as, a helping a student acquire a well rounded education. Where I am having trouble, is understanding what would constitute a good STEAM project. It was mentioned that, in essence, no such thing exists, however I feel the opposite. In an effort to open a students eyes to what the world around them can offer, the use of the arts will have to necessary, but where I hope to lead my class, is in the direction of self choosing. In other words, why not let the students come up with ideas that can help implement the arts in the STEM classrooms. As a STEM teacher myself, I am partially bias to Math, and the opportunities it can bring to a student, once they can grasp the knowledge. With this in mind, my students are already learning to think outside of the box, which leads to more in depth thinking and understanding of skills and content . I would hope that sooner than later, we can establish some good STEAM projects, because I have seen how much good, just the smallest implementation of an art, can have on a student and their view of the world.
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                                                            As a proponent of STEM (not STEAM) education, I see STEM meeting a different purpose - one of the path for students that have a certain strength. STEM students are those who choose to take a natural interest in the STEM disciplines, and build their skills based on the naturally interwoven skills of STEM.

                                                            To place a student with Arts as a strength in a STEM program would do a disservice to the student - they should be allowed to flourish in an Arts-focused program. We would not force a ballerina to work with computer programmers all day, or Picaso to man a microscope, looking for bacteria. In my opinion, adding Arts to STEM does a disservice to both sets of students. Let STEM students be happy to have found their tribe - and Arts students do the same. Can they ever mix? Absolutely. Should the programs be different - yes.

                                                            Rather than forcing Arts upon STEM, let the A stand for Aesthetics. Should STEM students appreciate and understand the aesthetics involved in a good product - for sure. Just as Apple has found the perfect marriage of design and usefulness, STEM student must acknowledge that what they are designing must be user-friendly and appealing. What may begin as a rudimentary engineering product must eventually be touched by the UX (user experience, or user interface) process, for something that is helpful must also be usable. Many technology designers have been plagued by this issue - if you design it, but the users won't use it, the technology dies.

                                                            For me, the STEM/STEAM debate is about co-mingling tribes, and trying to force diversity for diversity's sake. It's about an agenda, and not a solution. Let those who choose STEM flourish in their tribe, and let them seek out the Arts as they choose. Let those who blossom in The Arts flourish, and be happy around like-minded students. And let our community be happy to have both, and let those who represent each community do it well.
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                                                              The best of both worlds - Engage students in learning standard-based STEM and other subjects through direct involvement with the visual and performing arts. I've been absolutely amazed by a supplementary curriculum that does just that, www.rockademix.org
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                                                                Years ago I taught ESE math at Lecanto High School. I partnered with the head of the Lecanto School of Art to create a Geometry class for Art Academy students. The problem was, there was no one to replace the me in one of the ESE classes. Still whenever one of the art students ran into math issues, as many of them did, I would help them by framing the presentation of my tutoring through a graphic representation that was more intelligible to them. Math proficiency and art dovetail nicely as do many science lessons which we were also trying to develop before we were shut down.
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                                                                  The arts are a critical component to the dialog of Stem vs Steam. Without the creativity and freedom of the arts, the STEM would not exist.
                                                                  The arts help us to create the impossible, to be flexible and to become a well-rounded citizen of the 21st century. The arts provide an openness
                                                                  to learning- a chance to express oneself in an area of intelligence that expands one's horizon. I would not want to be in an educational community that does not honor the arts and view it as an integral part of a school's role in the education of our future citizens. I say let's go "full STEAM ahead."
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                                                                    I created an account specifically to comment on this article. What I want to address is the assumption of creativity on behalf of the "tech" or engineering side of design. Specifically this quote...

                                                                    "just one word of caution, though. Art is often touted as a method of adding creativity to STEM—but keep in mind that engineers are rarely lacking for creativity and ingenuity. Just look at the world around you for proof."

                                                                    I want to clarify for the readers and author how product design truly works and why the arts are necessary for future education. First, teaching the arts, in any medium, encourages creative problem-solving. Art education is often project-based and a closer representation of real-life. Engineers logically solve problems and, if I'm being truthful, are often weighed down by logic. Often, the designer (or creative) can think beyond logical problems and push for blue-sky concepts either because they lack an engineering background or they wish to see the concept come into fruition regardless of current technologies. These designers are educated at private secondary art universities. Engineers are responsible for the inner workings of products but the aesthetics, usability, and need are determined by the designer and the arts.

                                                                    "Just look at the world around you for proof"

                                                                    What you see on the shelves and what you are attracted to in the store or online, that is the arts. The styling of a car: Arts. The shape, use, and packaging of your cell phone: Arts.

                                                                    To make my point blunt: your article, though informative, is completely lacking recognition of the importance of the arts in every-day life. You are crediting engineering when you should be crediting design and the arts. Applied arts is everywhere but the public is dolefully unaware of the manufacturing process and design elements of the everyday products that they use.
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                                                                      Of course the arts are central. As is research, social studies, humanities, English, foreign language, PE, etc. STEM, an unfortunate acronym that has taken hold really speaks to two things...the desire to have more students become skilled in those 4 subjects, but more importantly, to have all educational opportunities to be interconnected, active, empowering and result in an understanding of where in the world the application of what students are learning it is used and makes sense. It is the way teaching and learning takes place. It is not an exclusive club. All belong.
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                                                                        In business world, these competencies are spread across multiple individuals or teams. The creative designer prototyping the software experience isn't the same person that's programming the code. The architect that is designing the building isn't the same person doing the mechanical engineering to construct it. Etc. (And from my experience, neither wants the other person's job.)

                                                                        So lumping Arts and Science/Tech together isn't playing to the identities and preferences of our future workforce. Its a "Jack of all trades, Master of none" approach... a strategy that rarely excels people to the top.
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                                                                          First, a shout-out to all who have contributed to this discussion. Rarely have I read such thoughtful, insightful comments on an article!
                                                                          Anne, your approach to explaining the "tug" between STEM and STEAM is logical and informative. Kudos on "The purpose of STEAM should not be so much to teach art, but to apply art in real situations. Applied knowledge leads to deeper learning." Love it!

                                                                          We all need to keep in mind, not so much one or the other, but the perspective that we are here to foster - that of our students. The sum total of ALL of our efforts is what our young people manage on a daily basis. Leaving room for their creativity - whether it be application for STEM purposes, or for art's sake - will "ripen" their learning and development. As Howard Gardner said, they deserve to have it all.

                                                                          My experience goes back to the mid-1990's to an Arts genesis/Catalyst Symposium on using the arts to teach the multiple intelligences. How thrilling it is to see the great momentum that STEAM is finally enjoying.
                                                                          Best wishes to all for an amazing school year!
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                                                                            You have to be kidding. Our divergence from STEM fields in education is why STEM programs were created. Adding Arts back into STEM programs is a step backwards. This add is nothing more than an attempt to add credibility to irrelevant fields.
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                                                                              Sorry, not entirely buying it. Not everyone was born to be a scientist or engineer, just like not everyone's born to be an artist or designer. K-12 schooling is supposed to give kids a solid foundation in ALL subject matter so they will be equipped for whichever road they choose - and that point does hold validity. While I will conceded that STEM education does need improvement, it shouldn't be at the cost of the arts and humanities. There are artists and designers that use math and science and code just as there are scientists and engineers who understand visual aesthetics, but I get tired of people acting as though straight STEM is the only way to go and everything else is a "useless degree". Also, there are people staunchly on either side of the spectrum, and nobody should be shamed for that either. Artists that only bother with basic math and science because that may be all they want to bother with and may have to ask for outside help, and scientists and engineers who when trying to apply art and design make really ugly things happen and need outside help as well. It just seems so en vogue today to s*** all over the arts and artists when I bet you those same people have aesthetically pleasing things in their household so it doesn't look like a blank set of cubes, have favorite visual artists of different media from comic artists to realistic painters, and definitely have a favorite musical artist/band, yet they'll dismiss the arts as useless fluff.
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                                                                                I am very interested in learning the results of this study. Was the study concluded? Was it abandoned? Can we still contribute in any way?
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                                                                                  Think education should be balanced and varied in terms of the subjects. Even if it's more about math and science, arts should also be incorporated to foster the harmonious development.
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                                                                                    We're drugging, labeling, punishing, and making matters worse for those kids expressing BOREDOM who are NOT being supported in education to live out who they are expressing they are:
                                                                                    CURIOUS children who need more than STEM in order to THRIVE.
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                                                                                      This article shows a strong bias towards STEM. So be it, and based upon the published background of the author, it is no surprise. The graphic "art" which opens this discussion found at the top of the page is quite unimaginative—boxy, cliche, stagnant, lacking energy and interest. It is typical "education" art. It makes a mockery of the notion that, according to the author, "engineers are rarely lacking for creativity and ingenuity." I think da Vinci would be both amused and appalled by the STEM mantra.

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